Commit 027f4e67 authored by anthrax's avatar anthrax
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Initial commit from other mirror

parents
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## ToME 2.3.5
Mirror fo the source of ToME 2.3.5
\ No newline at end of file
# File: angdos.cfg
#
# This file contains configuration data for Angband when compiled
# (and run) with the "main-dos.c" file.
#
# It may also contain configuration data for the Allegro library,
# which should (perhaps) precede the Angband configuration data.
#
#
# Optional: graphics driver (Allegro)
#
# 1 = VGA mode 13h 2 = Mode-X
# 3 = VESA 1.x 4 = VBE 2.0 (banked)
# 5 = VBE 2.0 (linear) 6 = VBE/AF
# 7 = Xtended mode 8 = ATI 18800/28800
# 9 = ATI mach64 10 = Cirrus 64xx
# 11 = Cirrus 54xx 12 = Paradise
# 13 = S3 14 = Trident
# 15 = Tseng ET3000 16 = Tseng ET4000
# 17 = Video-7
#
### gfx_card =
########### Sound-support settings ##########
[sound]
# Section containing sound configuration information, using the variables:
# digi_card = x
# Sets the driver to use for playing samples, where x is one of the values:
# 0 = none 1 = SB (autodetect breed)
# 2 = SB 1.0 3 = SB 1.5
# 4 = SB 2.0 5 = SB Pro
# 6 = SB16 7 = GUS (unfinished)
# midi_card = x
# Sets the driver to use for MIDI music, where x is one of the values:
# 0 = none 1 = Adlib (autodetect OPL version)
# 2 = OPL2 3 = Dual OPL2 (SB Pro-1)
# 4 = OPL3 5 = SB MIDI interface
# 6 = MPU-401 7 = GUS (unfinished)
# 8 = DIGMID 9 = AWE32
# digi_voices = x
# Specifies the minimum number of voices to reserve for use by the digital
# sound driver. How many are possible depends on the driver.
# midi_voices = x
# Specifies the minimum number of voices to reserve for use by the MIDI sound
# driver. How many are possible depends on the driver.
# flip_pan = x
# Toggling this between 0 and 1 reverses the left/right panning of samples,
# which might be needed because some SB cards get the stereo image the
# wrong way round.
# sb_port = x
# Sets the port address of the SB (this is usually 220).
# sb_dma = x
# Sets the DMA channel for the SB (this is usually 1).
# sb_irq = x
# Sets the IRQ for the SB (this is usually 7).
# sb_freq = x
# Sets the sample frequency, which defaults to 16129. Possible values are:
# 11906 - works with any SB
# 16129 - works with any SB
# 22727 - on SB 2.0 and above
# 45454 - only on SB 2.0 or SB16 (not the stereo SB Pro driver)
# fm_port = x
# Sets the port address of the OPL synth (this is usually 388).
# mpu_port = x
# Sets the port address of the MPU-401 MIDI interface (this is usually 330).
# Volume Settings:
digi_volume = 0
midi_volume = 0
########### General Angband settings ##########
[Angband]
Graphics = 0
Sound = 0
Resolution = 2
########### Screen Resolution 640 x 480 ##########
[Mode-1]
screen_wid = 640
screen_hgt = 480
Description =
bitmap_wid = 8
bitmap_hgt = 8
bitmap_file = 8x8.gif
num_windows = 3
[Term-1-0]
x = 0
y = 0
cols = 80
rows = 24
tile_wid = 8
tile_hgt = 13
font_wid = 8
font_hgt = 13
font_file = xm8x13b.fnt
[Term-1-1]
x = 0
y = 336
cols = 80
rows = 24
tile_wid = 4
tile_hgt = 6
font_wid = 4
font_hgt = 6
font_file = xm4x6.fnt
[Term-1-2]
x = 320
y = 336
cols = 80
rows = 24
tile_wid = 4
tile_hgt = 6
font_wid = 4
font_hgt = 6
font_file = xm4x6.fnt
########### Screen Resolution 640 x 480 ##########
[Mode-2]
screen_wid = 640
screen_hgt = 480
Description = with new graphics
bitmap_wid = 16
bitmap_hgt = 16
bitmap_file = 16x16.gif
graf-mode = new
num_windows = 3
[Term-2-0]
x = 0
y = 0
cols = 80
rows = 24
tile_wid = 8
tile_hgt = 13
font_wid = 8
font_hgt = 13
font_file = xm8x13b.fnt
[Term-2-1]
x = 0
y = 336
cols = 80
rows = 24
tile_wid = 4
tile_hgt = 6
font_wid = 4
font_hgt = 6
font_file = xm4x6.fnt
[Term-2-2]
x = 320
y = 336
cols = 80
rows = 24
tile_wid = 4
tile_hgt = 6
font_wid = 4
font_hgt = 6
font_file = xm4x6.fnt
########## Screen Resolution 800 x 600 ##########
[Mode-3]
screen_wid = 800
screen_hgt = 600
Description =
bitmap_wid = 8
bitmap_hgt = 8
bitmap_file = 8x8.gif
num_windows = 3
[Term-3-0]
x = 0
y = 0
cols = 80
rows = 24
tile_wid = 10
tile_hgt = 17
font_wid = 10
font_hgt = 17
font_file = xm10x17.fnt
[Term-3-1]
x = 0
y = 408
cols = 80
rows = 24
tile_wid = 5
tile_hgt = 8
font_wid = 5
font_hgt = 8
font_file = xm5x8.fnt
[Term-3-2]
x = 400
y = 408
cols = 80
rows = 24
tile_wid = 5
tile_hgt = 8
font_wid = 5
font_hgt = 8
font_file = xm5x8.fnt
########## Screen Resolution 800 x 600 ##########
[Mode-4]
screen_wid = 800
screen_hgt = 600
Description = with new graphics
bitmap_wid = 16
bitmap_hgt = 16
bitmap_file = 16x16.gif
graf-mode = new
num_windows = 3
[Term-4-0]
x = 0
y = 0
cols = 80
rows = 24
tile_wid = 10
tile_hgt = 17
font_wid = 10
font_hgt = 17
font_file = xm10x17.fnt
[Term-4-1]
x = 0
y = 408
cols = 80
rows = 24
tile_wid = 5
tile_hgt = 8
font_wid = 5
font_hgt = 8
font_file = xm5x8.fnt
[Term-4-2]
x = 400
y = 408
cols = 80
rows = 24
tile_wid = 5
tile_hgt = 8
font_wid = 5
font_hgt = 8
font_file = xm5x8.fnt
########## Screen Resolution 1024 x 768 ##########
[Mode-5]
screen_wid = 1024
screen_hgt = 768
Description =
bitmap_wid = 8
bitmap_hgt = 8
bitmap_file = 8x8.gif
num_windows = 3
[Term-5-0]
x = 0
y = 0
cols = 80
rows = 24
tile_wid = 12
tile_hgt = 20
font_wid = 12
font_hgt = 20
font_file = xm12x20.fnt
[Term-5-1]
x = 0
y = 480
cols = 80
rows = 24
tile_wid = 6
tile_hgt = 12
font_wid = 6
font_hgt = 12
font_file = xm6x12.fnt
[Term-5-2]
x = 481
y = 480
cols = 80
rows = 24
tile_wid = 6
tile_hgt = 12
font_wid = 6
font_hgt = 12
font_file = xm6x12.fnt
########## Screen Resolution 1024 x 768 ##########
[Mode-6]
screen_wid = 1024
screen_hgt = 768
Description = with new graphics
bitmap_wid = 16
bitmap_hgt = 16
bitmap_file = 16x16.gif
graf-mode = new
num_windows = 3
[Term-6-0]
x = 0
y = 0
cols = 80
rows = 24
tile_wid = 12
tile_hgt = 20
font_wid = 12
font_hgt = 20
font_file = xm12x20.fnt
[Term-6-1]
x = 0
y = 480
cols = 80
rows = 24
tile_wid = 6
tile_hgt = 12
font_wid = 6
font_hgt = 12
font_file = xm6x12.fnt
[Term-6-2]
x = 481
y = 480
cols = 80
rows = 24
tile_wid = 6
tile_hgt = 12
font_wid = 6
font_hgt = 12
font_file = xm6x12.fnt
########## Screen Resolution 1280 x 1024 ##########
[Mode-7]
screen_wid = 1280
screen_hgt = 1024
Description =
bitmap_wid = 8
bitmap_hgt = 8
bitmap_file = 8x8.gif
num_windows = 3
[Term-7-0]
x = 0
y = 0
cols = 80
rows = 24
tile_wid = 16
tile_hgt = 25
font_wid = 16
font_hgt = 25
font_file = xm16x25.fnt
[Term-7-1]
x = 0
y = 610
cols = 80
rows = 24
tile_wid = 8
tile_hgt = 16
font_wid = 8
font_hgt = 16
font_file = xm8x16.fnt
[Term-7-2]
x = 640
y = 610
cols = 80
rows = 24
tile_wid = 8
tile_hgt = 16
font_wid = 8
font_hgt = 16
font_file = xm8x16.fnt
########## Screen Resolution 1280 x 1024 ##########
[Mode-8]
screen_wid = 1280
screen_hgt = 1024
Description = with new graphics
bitmap_wid = 16
bitmap_hgt = 16
bitmap_file = 16x16.gif
graf-mode = new
num_windows = 3
[Term-8-0]
x = 0
y = 0
cols = 80
rows = 24
tile_wid = 16
tile_hgt = 25
font_wid = 16
font_hgt = 25
font_file = xm16x25.fnt
[Term-8-1]
x = 0
y = 610
cols = 80
rows = 24
tile_wid = 8
tile_hgt = 16
font_wid = 8
font_hgt = 16
font_file = xm8x16.fnt
[Term-8-2]
x = 640
y = 610
cols = 80
rows = 24
tile_wid = 8
tile_hgt = 16
font_wid = 8
font_hgt = 16
font_file = xm8x16.fnt
########### Background settings ##########
[Background]
# Background-0 : Standard background
# Background-1 : inven/equip
# Background-2 : equip/inven
# Background-3 : player (basic)
# Background-4 : player (extra)
# Background-5 : XXX
# Background-6 : XXX
# Background-7 : messages
# Background-8 : overhead view
# Background-9 : monster recall
# Background-10 : object recall
# Background-11 : XXX
# Background-12 : snap-shot
# Background-13 : XXX
# Background-14 : XXX
# Background-15 : borg messages
# Background-16 : borg status
Background-0 = backgrnd.gif
This diff is collapsed.
T.o.M.E 2.3.5 aka "Into the unknown" changes
Interface changes:
- The X11 and Xaw interfaces now save the dungeon and player when the
window is closed.
- Fixed cpu churning bug that occurs when using certain window managers and