Implement ruleset edge cases
-
Endurance to Ini - talk to bjoernMoved to #18 -
correct crits -
crit is 1/10 of value, not simply 1 -
crits add +10 to degrees of success -
botch is 20 and 19-20 if value <= 4 -
exploding dice rules for botches are: additional throw for each 20 in valuewontdo, players should do this manually
-
-
-
armor (decrease Degree of success by armor value)implement in #12 -
dmg bonus only on melee (full) and thrown weapons (half, round down) -
add range to weapons
Edited by anthrax